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Thrustmaster HEART Review. A Hall Effect Controller


Professional player. A top ranked athlete in the shooting world, I’m none of these things. Could it be something that’s a step up? Xbox a repository that I use for both PC and console for my game, literally.

Thrustmaster HEART (a rather tortured acronym that stands for Hall Effect AccuRate Technology) promises to do just that, offering greater precision and responsiveness, delivering improved in-game performance without compromising performance essentially, it aims to be a professional entry-level controller.

It might sound like an oxymoron, but it makes a certain amount of sense when the HEART is in your hands. plus two programmable paddle buttons on the back, with a (mostly) premium feel.The fine texture of the grips and triggers ensures that fingers don’t slip, toes don’t have a decent degree of resistance, and those extra paddles fit comfortably under the middle finger of each hand.

Front and back view of the Thrustmaster Heart Game Controller in half white and half black, including the directional pad with two...

Photo: Thrustmaster

The only detractors from that premium feel are the ugly, flimsy D-pad and the Xbox function buttons—view, menu, and share—which are too small is HEART. Its rounded edges lead to a sense of real demarcation between directions, and without texture on its surface, the thumb glides aimlessly. over it.The function buttons, meanwhile, are both small and shallow, making them inconsequential.

Still, the design is impressive for the most part, with Thrustmaster building it around upgraded parts compared to standard controllers, though it lacks the sometimes daunting array of replaceable components and detailed degrees of customization that Microsoft’s higher-ends love. Xbox Elite: or Thrustmaster’s own Exchange X2 On offer, the HEART’s mechanical buttons have a satisfying click with every press, its triggers are smooth and the control sticks slide under your thumbs.

Magnetic attraction

That’s where the high-end pad technology lives. Most standard controllers determine the position of the stick with potentiometers, where (very simply) the contact pad measures resistance as you move the stick. The problem is that the process is thousands of micro-movements in a gaming session, each one rubbing the contacts wears down the components over time.This results in “stick drift” where your screen character or the target can wander on its own.HEART, in contrast, uses magnets on which the position of the stick is determined (again very simply) by which electrons are pushed onto the sensor.

This is it Hall effect an acronym named after the physicist Edwin Hall who discovered it, and while he probably didn’t anticipate its application to better video game controllers back in 1879, the bottom line is that the process is contactless. that not only do the components not degrade over time, but also that their position can be measured much more accurately in the first place; Thrustmaster says they can be tracked to within 0.01 degrees of movement, but does that really translate to improved performance in-game?



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